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- hello, as we said, here are few questions to be forwarded to the bm list.
- thanks. i hope the message will be readable since this fu**ing videotext terminal
- is soooooo horrible. sorry. so, here it is:
-
- hi, this is the AI team.
-
- we are now taking more time working on the AI. we haves pages and pages od ideas,
- and algos, but now we need to see more clearly how the AIengine will work with
- the 3d engine. so here come a few questions:
-
- - first, let's see the AI engine as a black box. what we need IN is the player
- x,y,direction. as seen in the sources they're always available right? then what
- we plan to give OUT is this: a linked list, containing the main informations
- that will allow to draw sprites. more clearly, if the things are to be treated
- like walls, as said before in this list, we will give a list that will enable to
- create these walls. but, we had a problem: should we take care ourself of tha
- fact that a thing is seen or not seen. or, like we thought it sould be, just
- give the active things, and let the 3d engine sort them out, as it already does
- it will the other 3d objects. ?? so ?
- then, the sprite routin, - btw, who's doing it? - will receive x,y,direction,
- and build a correct wall with the good sprite on it, and put it on screen. ok?
-
- - next, we will need those pieces of code to be taken care of by someone:
- a x1,y1 sees x2,y2 function.
- a fucntion that will give the sector number corresponding to a x,y position.
- and we really like to know more about the collide test, since we will have to
- use it.
-
- let's stop here for today. a request thought. isn't there anyone close enough to
- the bm code , in france, that could help us via snail-mail or phone. it would be
- much easier for us.
-
- thanks.
-
- more details soon.
-
- ohh, i forgot: ' we need to get in touch with someone familiar with editing
- wad levels. especially the THING part.' et voila. bye.
-
-
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